Level 6 BA Final Project.
Runtime Black Hole Shader, with Gravitational Lensing, Raymarched Volumetric Accretion Disk with secondary Raymarched Shadows
Rotating Niagara system utilizing Houdini Procedurally Generated Asteroids & Editable EUW for editing MPC Parameters at runtime.
This shader runs entirely on the inside of an Inverted Sphere, No Geometry, No Volume vdbs or SVT's, Highly Optimized to run at 120fps on mid-range computers at 2k Resolution.
Final Year BA Technical Art Submission at University.
Demonstration of EUW and runtime performance, editing MPC Values using an Editor Utility Widget, saved locally.
Black Hole Render @ 2k Resolution.
Black Hole Render @ 2k Resolution.
Volumetric Fog