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Solo Dev - Technical Art - 1 Week Timed Assessment Game Jam "Death Is Good"

Solo 1 Week Game Jam project at UCDon.
Theme - "Death is Good"

You play as a Plant Bulb, and your objective is to work your way through 2 unique environments, Cross-Pollenating yourself with other plants, and plant yourself. To give the next seed a way to advance through the level.

Makes use of:
Normalized Render target projection (Landscape Player Position - Render Target positioning), to mask between different landscape materials.

Foliage WPO Offset Warping
Niagara systems Custom primitive data - Plane collision on spawned particles.

Houdini Generated (HDA) Rock Walls - baked to static meshes

Some individual Art Assets are sourced from Polyart - Dreamscape Stylized Environment pack

Solo Game Jam Project (UCDon "Timed Assessment" Project)
Solo Game Jam, Utilizing different Technical Art Skills.
Overview of skills & proficiencies used in the project.

Player Movement-based Landscape Material Lerping (using Render Targets to mask between 2 landscape textures & foliage WPO shader calculations (foliage deformation).
To simulate the player moving around, brings the world back to life.

Player Movement-based Landscape Material Lerping (using Render Targets to mask between 2 landscape textures & foliage WPO shader calculations (foliage deformation).
To simulate the player moving around, brings the world back to life.

Houdini HDA Imported Rock Walls (Scattered points on a deformed wall mesh, sampling 3 instances of rocks to scatter)

Houdini HDA Imported Rock Walls (Scattered points on a deformed wall mesh, sampling 3 instances of rocks to scatter)

custom Niagara Primitive Data & Custom collisions on particle instances, allows the player to be able to "stand" on top of the Niagara particles without collision clipping or  overlapping with the particle.

custom Niagara Primitive Data & Custom collisions on particle instances, allows the player to be able to "stand" on top of the Niagara particles without collision clipping or overlapping with the particle.

Landscape Lerp material, using RT mask to paint between "Corrupted" world material & WPO settings, to the "Healthy" landscape material and thriving foliage.

Landscape Lerp material, using RT mask to paint between "Corrupted" world material & WPO settings, to the "Healthy" landscape material and thriving foliage.

Grass Foliage Material Lerping (Similar to the Landscape material, but lerping between 2 colours and WPO data)

Grass Foliage Material Lerping (Similar to the Landscape material, but lerping between 2 colours and WPO data)